MagerValp writes: >I'm working on the graphics engine for a tile-based game where the >characters and other movable objects are represented by sprites (now >that's original :). Since the game area doesn't cover the whole screen >I'm faced with the problem of clipping the sprites so that they slide >in and out gracefully. Store 24 copies of each sprite, with progressively fewer pixels in each. When it gets near the edge, display the appropriate sprite. A huge waste of memory, but it is the most CPU-friendly solution I can think of. John West
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