Re: Lode Runner

From: Mark McDougall <msmcdoug_at_iinet.net.au>
Date: Sat, 12 Sep 2009 00:16:17 +1000
Message-ID: <4AAA5BB1.3030208@iinet.net.au>
Rhialto wrote:

> I and some friends did part of that already, and we made a level
> manipulator program ("Bob's Corlem") in Basic. We also modified the
> cartridge version a bit for "training". Interested in a copy?

Yes, very much so. Thanks - much appreciated!

I was tossing up whether to do the original Apple II version or the C64 
version. I've very little experience with either machine, and would be 
"starting from scratch" to say the least. I did find that there is a 
cartridge version for the C64, which would be the easiest to start on. Most 
importantly, it was actually programmed by Doug Smith; I'm primarily 
interested in the AI routines, so they should be identical to the Apple II 
version.

Years ago I started a port to the TRS-80 Model 4 (Z80 assembler), based on 
hours of studying the Apple II version and drawing _lots_ of pictures (I 
eventually found the level data was stored as raw disk sectors, and 
transcribed the first few dozen by hand). I later ported that to the Amiga - 
AMOS Basic then Lattice? C - then to MSDOS on the PC (C & allegro). All 
ports made it to the same spot - draw the background, move around the screen 
- all _pixel_perfect_. The MSDOS version had reasonable AI, but there was no 
collision detection and hence no "game".

I'd like to finish the job and port it to a number of platforms.

Regards,

-- 
|              Mark McDougall                | "Electrical Engineers do it
|  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"

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Received on 2009-09-11 15:00:05

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