Re: Hardware-based vs software-based emulation

From: Bo Herrmannsen <bo.herrmannsen_at_gmail.com>
Date: Fri, 17 Feb 2017 12:58:05 +0100
Message-ID: <CAFqpYu5BY2Ss29e+NkAHo4MxtkUeVddC52x+hOCwJYSNZGoR0A@mail.gmail.com>
my 0.02 DKK:

my current "project" of creating a C64 board will be based on the very
first one

some have said why not later models that did not have as many flaws etc.

my main reason is that i want to learn something along the way, what i will
learn might not be what everyone else would (we are all very different)

but i suspect that i will sharpen my skills in eagle, for the first time do
a bigger board than 100*80mm, but most importantly i will learn some of the
shortcomings of the C64 and how they tried to get around that. and then
what thou could have done better.

i have also thought what it would require to make a chip that would work
100% like the original but have more modern outputs.. ie hdmi, or RGB....
you get my drift

but the last bit is long away for me at least

2017-02-17 12:50 GMT+01:00 <groepaz@gmx.net>:

> On Friday 17 February 2017, 11:44:04 smf <smf@null.net> wrote:
> > On 17/02/2017 09:58, groepaz@gmx.net wrote:
> > > and it works 100% like the real thing.
> > > (minus the fact that even the so called modern display itself may
> > > introduce
> > > latency, but thats another problem)
> >
> > Very few fpga based emulators work 100% like the real thing, they are
> > usually still just approximations. So in that regard they are not
> > inherently better.
>
> ofcourse - those 100% referred to the latency part
>
> --
>
> http://www.hitmen-console.org    http://magicdisk.untergrund.net
> http://www.pokefinder.org        http://ar.pokefinder.org
>
> Wer nicht kotzt, trinkt nicht am Limit!
> <chrissie>
>
>
>
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>


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Received on 2017-02-17 12:04:23

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