> In some cases sprites, but for example in Boulder Dash there is so much > that can change that my impression is that it's only the user > controlled character that's a sprite. I might be wrong. Afaik in the > game logic everything is placed in a map that would work fine on a > computer which only has programmable char set and no sprites or hires > modes. Sprite for the main character is afaik only used to make > everything else scroll smoothly when the main character moves around > making the screen scroll. iirc its all characters :) but indeed, somewhere in memory you can find a map that you can just display (given the right gfx data) as a scaled down version -- http://hitmen.eu http://ar.pokefinder.org http://vice-emu.sourceforge.net http://magicdisk.untergrund.net If you look at scrollback and the last 30 lines are from you ... please shut up <Moloch/Arkanix Labs>Received on 2018-09-02 21:00:04
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