I can’t add much more than a hat has all eddy been stated but I will put in this note for paddles, if someone later searches for this. The paddles use 512 cycles to take a reading so there will be absolutely no benefit to reading more than once every 512 cycles. I agree that’s far too often but just noting the paddle hardware does have an upper bound. Jim On Dec 13, 2019, 4:41 AM -0600, Mia Magnusson <mia_at_plea.se>, wrote: > Den Thu, 12 Dec 2019 04:47:09 -0600 (CST) skrev "Ruben App." > <ruben_at_aparici.net>: > > How frequently would the C64 in a typical ML game would poll or would > > be able to poll considering the game logic, music and video, the > > Joysticks ? 250Hz, 1000Hz, faster ? > > Are you asking from a software or hardware developer viewpoint? > > I.E. do you want to make your own joystick controlled software, or do > you want to make your own hardware that acts as a joystick? > > As long as the joystick input is controlling something visible on the > screen, there probably isn't much point in polling it more often than > each frame, at least for games that will perform some action > continuously when a direction is held or the button is held in it's > active position. For software that does a one time action each time the > user moves the joystick in a direction or presses the fire button, > there at least in theory might be reason for polling more often. Not > sure how often a real user might be able to wiggle the joystick or > bounce on the fire button though. > > The hardware itself has more or less no limit except for how often the > CPU can read the port registers - i.e. perhaps say about 100kHz or so. > (with a SuperCPU you might be able to read the ports at 1MHz). > > -- > (\_/) Copy the bunny to your mails to help > (O.o) him achieve world domination. > (> <) Come join the dark side. > /_|_\ We have cookies. >Received on 2020-05-29 23:54:22
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