On Wed, Jul 29, 2020 at 04:56:28PM +0100, smf wrote: > On 24/07/2020 19:56, tokafondo wrote: > >- What do you think? > > You missed the lightpen interrupt, while this isn't particularly useful > on modern screens, because of the way the inputs work it can also be > triggered from the keyboard or joystick. > > You also don't mention sprite collisions, which can also trigger an > interrupt. Those (and sprite priorities) are hardest to implement in software, fwiw (at good speed; they aren't actually *hard*, the processing in the actual chips is pretty small and simple -- but it works per bit, not good for software). SegherReceived on 2020-07-29 21:00:03
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