Re: BeamRacer is coming… request for comments

From: silverdr_at_wfmh.org.pl
Date: Tue, 11 Aug 2020 01:38:00 +0200
Message-Id: <677A73F5-1BC4-4C44-9A1A-81471C9A2C82_at_wfmh.org.pl>
> On 2020-08-08, at 10:42, smf <smf_at_null.net> wrote:
> 
> Off topic, but it reminds me of the sprite hardware on the arcade game
> popeye by nintendo.
> 
> There is only one sprite shift register, so once it starts displaying a
> sprite then it cuts off the one to the left. But color 0 is transparent
> & will show the background.
> 
> So if you put real sprites behind the characters then they will show
> where there aren't character pixels but your VASYL overlay will cut off
> other characters that it goes over.

Yes, sprite data are fetched independently and is therefore unaffected. Also - as mentioned already - in this aspect it behaves more like a precise split-screen with the advantage of the gfx data not being bound to any specific memory location.

-- 
SD! 
Received on 2020-08-11 02:01:58

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