> On 2020-08-08, at 10:42, smf <smf_at_null.net> wrote: > > Off topic, but it reminds me of the sprite hardware on the arcade game > popeye by nintendo. > > There is only one sprite shift register, so once it starts displaying a > sprite then it cuts off the one to the left. But color 0 is transparent > & will show the background. > > So if you put real sprites behind the characters then they will show > where there aren't character pixels but your VASYL overlay will cut off > other characters that it goes over. Yes, sprite data are fetched independently and is therefore unaffected. Also - as mentioned already - in this aspect it behaves more like a precise split-screen with the advantage of the gfx data not being bound to any specific memory location. -- SD!Received on 2020-08-11 02:01:58
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