smf <smf_at_null.net> writes: > The PLA, VIC2, TED & 7501 had a lot of manufacturing issues. The VIC2 > had some design issues, for example the 64 clocks per line and > requirement of PLL to fix the dot crawl in the early days. Off-by-one errors happen quite often in software, it's not that surprising that they occasionally make it to hardware. Even more modern design approaches don't always avoid such problems: The Nintendo Gamecube uses an audio sampling rate of 48042.7Hz instead of the conventional 48000Hz. Someone accidentally derived the sample rate by dividing a 54MHz base clock by 1124 instead of 1125. It it probably not intentional as the Wii outputs exactly 48000Hz, but switches to 48042.7Hz while running Gamecube games. -ikReceived on 2021-01-18 02:00:03
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