On Mon, May 31, 2021 at 09:23:49PM +0300, Marko Mäkelä wrote: > If all 8 sprites are enabled, then further 2*8 cycles will be stolen > from the CPU, for fetching the sprite data. If I remember correctly, > those cycles would be right after the character data fetch, Almost. There is a number of idle cycles (how many depends on the exact model VIC-II), then the sprite fetches (16 cycles), then the ram refresh (5 cycles), then the character matrix (40 cycles). SegherReceived on 2021-05-31 21:02:46
Archive generated by hypermail 2.3.0.