I agree with John on this one. Keep the 24 bit! Regards, Henry On Fri, 9 Mar 2001, John West McKenna wrote: > Ruud Baltissen writes (in reply to Jeri): > >> I have to make some decisions about keeping the 24 bit modes or reducing > >>them to 16 bit and adding a lot of fun features: PS-2 mouse, keyboard, high > >>speed rs-232, IDE, OPL3 ..... What should I add? > > > >If I am allowed to form your opinion: I choose for the 16 bit + extra's. > > I'd go the other way. 24 bit is much better quality (the hardware I'm > working with now supports 16 bit, but we don't use it at all - 24 bit for > anything we compute, and 8 or 4 bit paletted for anything pre-generated > that will fit without looking bad). 16 bit looks *awful*. OK, it's damn > good compared with a standard C64, but on an absolute scale it's bad. > > Also, extra features are extra development time, and extra bugs. Keep the > first one simple, and add the goodies later. > > John > - > This message was sent through the cbm-hackers mailing list. > To unsubscribe: echo unsubscribe | mail cbm-hackers-request@dot.tml.hut.fi. > - > This message was sent through the cbm-hackers mailing list. > To unsubscribe: echo unsubscribe | mail cbm-hackers-request@dot.tml.hut.fi. > - This message was sent through the cbm-hackers mailing list. To unsubscribe: echo unsubscribe | mail cbm-hackers-request@dot.tml.hut.fi.
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