From: Hatch (hatch_at_in.com.au)
Date: 2004-11-03 15:44:47
I'm in Brisbane, good to be talking to another aussie. Them calculations are more like what I had in mind. My idea for the chunky fill is to do pretty much the same as EOR but with bytes instead of bits. A triangle fill? Besides it being a triangle that's been filled, can you go into this any further? Is every thing on the screen made up out of triangles? ----- Original Message ----- From: "Christopher Phillips" <shrydar@jaruth.com> To: <cbm-hackers@ling.gu.se> Sent: Wednesday, November 03, 2004 9:51 PM Subject: Re: C64 GRAPHICS CARD > > On 3 Nov 2004, at 18:48, Hatch wrote: > > > Wow, you sure seem to know your stuff, I know very little about 3D so > > your input and advice will be very helpful. > *blush* > > I just noticed you've got an aussie email address - where do you live? > I've just "deemigrated" - after nearly eight years in the UK I've moved > back to Perth, Western Australia. > > > A lot of this stuff is more > > complex then what I will be designing. My cct is going to be very low > > spec. A couple of easy to implement features such as the on the fly > > screen filler and the byte filler. As far as assisting in 3D > > calculations > > I was looking at something a bit simpler, like a 16 bit divider or > > something. What simple calculations would you suggest or do you think > > would be > > the most helpful in speeding up 3D? > > > > *nod* > A 32bit/16bit -> 16 bit result divide would be really useful. > > Even better would be if you also had a 16bit*16bit->32 bit multiplier, > whose result could be automagically placed into the input for the > divider, to give A*B/C to 16 bit precision with a 32 bit intermediate. > > > > > also if I go for a chunky display, > > which way should the graphics data be displayed? 200 rows? 320 > > columns? other? > > If you did a chunky display, you would really need to provide hardware > assist with filling - either a simple XOR fill, or preferably a > triangle fill. A 1MHz 6502 will be seriously underpowered for dealing > with 64k of VRAM. > > As for layout, you could argue either way. 320 columns would let you > have a <1page memory mapped EOR buffer though, so I'd probably lean in > that direction - then a 3d plotter could scan-convert from left to > right rather than top to bottom, and could still use indexed addressing > for plotting the edge events into the buffer. > > Christopher Jam/Shrydar > > > Message was sent through the cbm-hackers mailing list > Message was sent through the cbm-hackers mailing list
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