From: Groepaz (groepaz_at_gmx.net)
Date: 2004-11-06 17:08:37
> So if I used this method my hardware would have 320 X coordinates > and 200 Y coordinates. What if one of the points is outside of this > area, say -20,50? Is the hardware expected to be able to deal with > points outside off 200 x 320 and fill the part of the triangle that is in > the > visible area or does the coder somehow take care of this? thats usually encapsulated (?) by the underlaying API - depends on the GPU if that operation is hardware-accelerated or if triangle subdividing is done in software. you probably dont want to implement this in hardware, since the operation isnt exactly simple. gpz Message was sent through the cbm-hackers mailing list
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