>>>>> "j" == john/lori <henk@access1.net> writes: j> Depending on exactly what you are trying to achieve, it might make j> sense to "hard code" the math for speed. Especially for division. j> ie build the numbers into the code. Presumably, T/H/S is more or j> less constant. (you would need a custom routine for each possible j> T/H/S of course) so, for example, if you know you're multiplying by j> 63 shift 6bits and subtract (mutiply by 64 and subtract 1) no need j> to test bits, you already know what they are. Incidentally, multiplying by a fixed number is covered in Go64 8/2000 that got sent out last week. -- ___ . . . . . + . . o _|___|_ + . + . + . . Per Olofsson, konstnär o-o . . . o + MagerValp@cling.gu.se - + + . http://www.cling.gu.se/~cl3polof/ Message was sent through the cbm-hackers mailing list
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