From: Groepaz (groepaz_at_gmx.net)
Date: 2004-07-12 20:17:53
On Monday 12 July 2004 19:50, Steve Judd wrote: > > waaaahhhhhh thats a horrible "fix" :=P > > Truth be told, I didn't think it would work either -- until I tried it. > > Ever tried it? :) yes ofcourse...i know its the method of choice when fixing games or demos :) still the tunes sound sound more accurate when you use a timer. (its not that audible with most "oldschool" tunes though, admitted) > > better use a timer interrupt for the music player (yes i know, its not > > Sounds good to me. Of course, the only player/editor coder I know of who > made use of the timers is, well, me. :) oh there have been a few in the past... > Out of curiosity, what programs do you know of that were NTSC-fixed using > a timer interrupt? no idea, i dont have an ntsc machine so why the hell would i care? :=P no wait, the 4-player bmx-simulator i am working on works like this :) (actually, the whole stuff which used rasters has been moved into timer interrupts). gpz Message was sent through the cbm-hackers mailing list
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