Re: sx-64 pal ntsc??

From: Groepaz (groepaz_at_gmx.net)
Date: 2004-07-12 20:17:53

On Monday 12 July 2004 19:50, Steve Judd wrote:

> > waaaahhhhhh thats a horrible "fix" :=P
>
> Truth be told, I didn't think it would work either -- until I tried it.
>
> Ever tried it? :)

yes ofcourse...i know its the method of choice when fixing games or demos :)
still the tunes sound sound more accurate when you use a timer. (its not 
that audible with most "oldschool" tunes though, admitted)

> > better use a timer interrupt for the music player (yes i know, its not
>
> Sounds good to me.  Of course, the only player/editor coder I know of who
> made use of the timers is, well, me. :)

oh there have been a few in the past...

> Out of curiosity, what programs do you know of that were NTSC-fixed using
> a timer interrupt?

no idea, i dont have an ntsc machine so why the hell would i care? :=P no wait,
the 4-player bmx-simulator i am working on works like this :) (actually, the 
whole stuff which used rasters has been moved into timer interrupts).

gpz



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