From: Steve Judd (sjudd_at_ffd2.com)
Date: 2004-11-01 01:43:12
Hey Hatch, Want to know one of the more time-consuming operations in 3D graphics? Clearing the screen. No matter how fast of a plotting algorithm I have, it still takes at least 8*40*25*4=32000 cycles to clear a full screen -- about two frames. If you had a way to instantly clear out a section of memory... As to organization, vertical organization is preferred for any plotting. That's why people use charmaps. That is, if you can simply ldy ycoord then algorithms become simpler. You can add bitplanes if you want, but they'll be useful mostly for static graphics (or very small graphic areas). Forget chunky modes. The reason is that you just can't push much data around at 1MHz. The biggest problem you'll run into? Finding someone to program the thing! But it sounds like a fun hardware project! cu, -Steve Message was sent through the cbm-hackers mailing list
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