From: Hatch (hatch_at_in.com.au)
Date: 2004-11-04 01:51:23
Yeah, thanks for the input Steve. I fully agree with your statement about to many features dooming a project. If I decide to add any claculations I will add them last and only after everything else is working. BTW I will have to have another read of you artical in C=Hacking, It will probably make more sense to me this time around. ----- Original Message ----- From: "Steve Judd" <sjudd@ffd2.com> To: <cbm-hackers@ling.gu.se> Sent: Thursday, November 04, 2004 3:37 AM Subject: Re: C64 GRAPHICS CARD > Hola Hatch, > > > What simple calculations would you suggest or do you think would be > > the most helpful in speeding up 3D? also if I go for a chunky display, > > My advice is: don't worry about the calculations. The calculations are > easy and relatively fast. It's the rendering that takes all the time. > > That is, there's nothing wrong with putting extras in, and they can help, > but you're talking about 10% issues. A multiply routine may or may not > help, depending on how fast it is and how much data transfer is involved. > Rotation routines -- routines to update rotation matrices, routines to > apply them to a vector -- could be useful. Add a projection routine to > that, and you've got a very fast 3D calculator. > > But are you sure you want to get into that? Feature creep has a way of > dooming projects. > > -Steve > > P.S. A chunky display will make your card useless for anything beyond > static graphics, on a C64. > > > Message was sent through the cbm-hackers mailing list > Message was sent through the cbm-hackers mailing list
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