Hello! I have been looking for a while for a solution to this problem. The RAM locations 0000 and 0001 are inaccessible to the CPU, but can be read using sprite collision logic in the VIC. But is there a way to actually write to these RAM locations? Regards, Michau. Message was sent through the cbm-hackers mailing listReceived on 2012-05-31 09:00:05
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