RE: C64 / memory locations 0000 and 0001

From: Clarke Rob (KVYD) <rob.clarke_at_credit-suisse.com>
Date: Thu, 31 May 2012 17:51:16 +0200
Message-ID: <DC74548A025AFF4A85F46926802A9B230857377E@chsa1035.share.beluni.net>
Hi Michau, There was quite a long discussion on this topic last year which may help you:

http://cbm-hackers.2304266.n4.nabble.com/6510-handling-of-00-and-01-registers-td4169782.html


cheers,

rob

-----Original Message-----
From: owner-cbm-hackers@musoftware.de [mailto:owner-cbm-hackers@musoftware.de] On Behalf Of Michal Pleban
Sent: Donnerstag, 31. Mai 2012 09:34
To: cbm-hackers@musoftware.de
Subject: C64 / memory locations 0000 and 0001

Hello!

I have been looking for a while for a solution to this problem. The RAM 
locations 0000 and 0001 are inaccessible to the CPU, but can be read 
using sprite collision logic in the VIC. But is there a way to actually 
write to these RAM locations?

Regards,
Michau.

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Received on 2012-05-31 16:00:05

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