On 22/06/2017 15:28, silverdr@wfmh.org.pl wrote: > Didn't notice yesterday.. Very valid point, indeed. I guess that even > the higher profile products, which employed un-officially-documented > features / tricks could be affected by the "democoding style" as Marko > liked to point out. Meaning more or less "patching back and forth > until it works on my particular machine because I don't know how and > why it actually works" :-) That will be how pretty much all games were developed. Except some really early japanese games that alledgedly were coded to the sid specification, even though the silicon didn't match it & consequently the games sounded bad. Supposedly they didn't want to fix the games to make them sound better because then it wouldn't match the specification. I don't know how true that was or where I heard it. It's likely that the games were originally for the max machine. Message was sent through the cbm-hackers mailing listReceived on 2017-06-23 17:00:02
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