On Friday 23 June 2017, 17:26:14 smf <smf@null.net> wrote: > On 22/06/2017 15:28, silverdr@wfmh.org.pl wrote: > > Didn't notice yesterday.. Very valid point, indeed. I guess that even > > the higher profile products, which employed un-officially-documented > > features / tricks could be affected by the "democoding style" as Marko > > liked to point out. Meaning more or less "patching back and forth > > until it works on my particular machine because I don't know how and > > why it actually works" :-) > > That will be how pretty much all games were developed. > > Except some really early japanese games that alledgedly were coded to > the sid specification, even though the silicon didn't match it & > consequently the games sounded bad. Supposedly they didn't want to fix > the games to make them sound better because then it wouldn't match the > specification. I don't know how true that was or where I heard it. more likely the games were already done when they got the final hardware and the developers were already working on something else. been there... -- http://www.hitmen-console.org http://magicdisk.untergrund.net http://www.pokefinder.org http://ar.pokefinder.org Ein Abend, an dem sich alle Anwesenden einig sind, ist ein verlorener Abend. <Albert Einstein> Message was sent through the cbm-hackers mailing listReceived on 2017-06-23 17:02:22
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