Re: NTSC VIC-II timing

From: groepaz_at_gmx.net
Date: Fri, 23 Jun 2017 18:32:50 +0200
Message-ID: <2700690.0zKeNmOmKF@rakete>
On Friday 23 June 2017, 17:26:14 smf <smf@null.net> wrote:
> On 22/06/2017 15:28, silverdr@wfmh.org.pl wrote:
> > Didn't notice yesterday.. Very valid point, indeed. I guess that even
> > the higher profile products, which employed un-officially-documented
> > features / tricks could be affected by the "democoding style" as Marko
> > liked to point out. Meaning more or less "patching back and forth
> > until it works on my particular machine because I don't know how and
> > why it actually works" :-)
> 
> That will be how pretty much all games were developed.
> 
> Except some really early japanese games that alledgedly were coded to
> the sid specification, even though the silicon didn't match it &
> consequently the games sounded bad. Supposedly they didn't want to fix
> the games to make them sound better because then it wouldn't match the
> specification. I don't know how true that was or where I heard it.

more likely the games were already done when they got the final hardware and 
the developers were already working on something else. been there...

-- 

http://www.hitmen-console.org    http://magicdisk.untergrund.net
http://www.pokefinder.org        http://ar.pokefinder.org

Ein Abend, an dem sich alle Anwesenden einig sind, ist ein verlorener Abend. 
<Albert Einstein>



       Message was sent through the cbm-hackers mailing list
Received on 2017-06-23 17:02:22

Archive generated by hypermail 2.2.0.