Den Tue, 06 Mar 2018 22:43:54 +0100 skrev Michał Pleban <lists@michau.name>: > Hello! > > Mia Magnusson wrote: > > > Well, the limit is that you can only access 1k in bank F, but there > > seems to be no special limit on the usage of that 1k. Usually it's > > probably best to use it for screen ram but in theory you could store > > sprite data there instead, or whatever you want to have there. > > I am not sure you can access the 1k of RAM because it lies at $0000, > whereas the screen/char starts at $C000, and the VIC can only address > 16k at a time. I'm not talking about the 1k (or actually 2k according to the documents I've read) starting at $0 in bank 15, but the 1k starting at $C000. I see no reason for a technical limitation for using that 1k $C000 for anything VIC-II can use memory for, although in most cases it seems like a bad idea to use it for anything else than screen ram. (In theory a cartridge game could use it for sprite data and change sprite data on demand (animations e.t.c.) and run most of it's stuff completely in bank 15. -- (\_/) Copy the bunny to your mails to help (O.o) him achieve world domination. (> <) Come join the dark side. /_|_\ We have cookies. Message was sent through the cbm-hackers mailing listReceived on 2018-03-07 18:03:46
Archive generated by hypermail 2.2.0.