Den Wed, 7 Mar 2018 08:59:32 +0100 skrev Anders Carlsson <anders.carlsson@sfks.se>: > By the way, was the MAX Machine really sold in early 1982 or is that > popular belief that it was sold in early 1982? > > We're quite certain it was announced in early 1982, but when I > previously browsed through several Japanese computer and games > magazines from 1982-83, the earliest mention of the MAX Machine was > found in Nov-Dec 1982, at the same time as the Japanese C64 and it > wasn't properly tested until a bit into 1983. If it had been on the > market for nearly a year, that was unusually late for a games > magazine to do a write-up spread over several pages. I think we need some input on this from someone who actually understand the language and preferable had been around in Japan at the time in the early 80's. > It has been speculated that the MAX was planned to be sold in early > 1982, but for whichever reason - hardware issues or lack of software > - it got severly delayed. Somewhere there should be documents or > books about this, but I don't know where to look. A good question to ask is at which point did MOS Technologies diverge from being a Commodore owned general IC manufacturer to Commodores in-house "ASIC" manufacturer? It's well known that the VIC-1 were made by MOS in hope of selling it to other companies than Commodore. A qualified guess is that things started to change with the success of the VIC 20. Were VIC-II development initiated by MOS or by Commodore itself? If it were initiated by MOS, were it even intended for a home computer or rather arcade games or a game console (like the MAX, except without the useless keyboard)? If it were initiated by Commodore itself, were it supposed to be an upgrade to the VIC-20, or for a new machine? In this timeline we have the shift from PET 2001 to PET 2001N/3000 where they shifted from SRAM to DRAM without being tied up by how some custom ICs work. That change could had taken place at any point in time regardless of what chips MOS did manufacture (as the 74xx logic were sourced from other compaies (except some 74LS245:s in atleast VIC-20 which actually in some cases are 65245 made by MOS (!) ). It actually took place in 1979 (afaik) and that would had been around the turning point where it started to be a good idea to use DRAMs for computers with atleast 16k. (I assume that the 8k 2001N/3008 were only made in really small numbers, probably to be able to continue some kind of 8k model). Another thing in the timeline is when 64kbit DRAMs were reasonable to use in a home computer. The older 16kbit DRAMs did require three different voltages and for a VIC-20 class computer that might have had a noticeable impact on production cost (although the VIC-II and SID ended up requiring 12V DC making it necessary to have two voltages in a C64, so using 16k DRAMs would "only" had required one more voltage but atleast a bunch of capacitors to generate a negative voltage from the 9V AC line). (Btw Atari 600XL did use 16k*4 bit DRAMs which also only required a single 5V DC rail, so the introduction of Atari 600XL is also an important step in the time line). The MAX might had been a test bench for various production and market stuff, and not really considered to technically be the best machine. At the time, Atari had for a long time made the membrane keyboard 400 model and in Europe Sinclair made the ZX80 and ZX81 computers with membrane keyboards (even worse than the Atari 400 afaik), so Commodore might had wanted to gain some experience in manufacturing hardware with membrane keyboards. For a pure game machine with some limited programming cartridge it made no sense to have exactly the same keyboard layout as the VIC 20. We can probably assume that the (afaik) same keyboard layout and matris on MAX as on VIC-20 were so they in the future could produce a budget computer. I thing that at the time, Commodore management had many options and they had to choose wisely. In a hypothetical other version of the from-then future they might had made a machine with VIC-II but with VIC-20 memory map and maybe 8k SRAM built in. They might had made two versions, one with a full keyboard and one with a membrane keyboard and maybe without some of the ports. (Cartridge, game and probably cassette ports would had obviously been available). Maybe they even had prototypes of that kind made, but then were taken by surprise by the drop in RAM prices? Another thing in the time line are other computers where 64k RAM made any sense. The first PC used 16kbit DRAMs but it could be populated with 64k and expanded to over a halv megabyte. Before that afaik it were only CP/M computers (and maybe the small number of FLEX 9 6809 computers) that could make any use of 64k ram as most other computers had loads of ROM that made bank switching necessary. A CP/M computer usually had 2-4k ROM and 60-62k RAM available (loosing 2-4k of the 64K ram), while most other computers had much more ROM. (An exception is the Sharp MZ 700 and it's relatives which loads the basic interpreter from cassette (!) and thus has about 60k ram available without bank switching). Btw judging by what happened with the TED/264 line it's obvious that Commodore didn't really know what they were doing at some point in time :) > Another aspect that should also be considered is which were the first > C64 games to be available. Generally it is thought the first > cartridge games were ports of the MAX versions, but those who were > around in 1982 have different opinions on whether there were any > cartridges to buy when the C64 was launched or if those games > appeared several months later, in time for Christmas 1982. While it > probably can be deducted which games were the first to be written, it > isn't the same as the first games to be sold. Also HESware holds a > claim for being the first 3rd party publisher of cartridge games, > possibly even beating Commodore themselves. If there were any limits on supply of the cartridges, Commodore would had been fools by not directing them to Japan where the Max were sold. Max could only use cartridges while the C64 could at least load software from tape from day one. I'm not sure when the first 1541's did appear - that might also be an indicator as there would be absolutely no reason for the 1541 to appear before the C64, but the C64 might had been sold for a while before the 1540 were updated to 1541. It seems unlikely that though that there were any extended time in which C64 were available in the shops but no 1541 or upgrade roms for 1540. ROMs for 1541 might had been produced in a batch a while ago before the 1541 started to sell though, as they probably could finish the small changes early while the C64 were in prototype stage, making drives available for the prototype C64 development and still being able to use the rest of that rom batch when C64 finally started to ship. > If the MAX was already on the market in Japan, those cartridge > conversions to run on the C64 should have been done, manufactured and > ready to be sold by the day the C64 hit the market, no doubt about > it. Again this is probably found in a book or two, though I don't > know which one to look in and how accurate the sources would be. Well, Afaik, there is no need to convert any cartridge from Max to C64. Unless they try to do something really weird they should run on a C64 as is. -- (\_/) Copy the bunny to your mails to help (O.o) him achieve world domination. (> <) Come join the dark side. /_|_\ We have cookies. Message was sent through the cbm-hackers mailing listReceived on 2018-03-07 19:00:03
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