On 08/07/2018 01:37, Nejat Dilek wrote: > This directly resembles screen generation of VIC-II chip, 25 gaps > corresponds to specific badlines. Things you could try. 1. leaving the screen on and use FLD on the entire screen (change y scroll so it never matches the low 3 bits of the line counter) so there are no bad lines. 2. line crunch, so every scanline is a bad line. 3. multiplexing 8 sprites all the way down the screen (can't remember the name given to that effect). On it's own and with 1 & 2. This might not solve the issue, but it might give you enough control over kernal line to achieve the communication.Received on 2018-07-08 11:00:04
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