Hi. Not sure if this has been mentioned already, but there is a bug in the VIC-II chip where it will simultaneously shift a sprite shift register and attempt to load it with a new value at the same time, for the duration of one pixel. This introduces some interesting phase-of-the-moon bugs in combination with multi-color mode. At least, that what I think is going on. https://youtu.be/BN8LQz7aBLg As an aside, there appears to be some work here and there of people who have reverse-engineered, or have tried to reverse engineer the VIC-II chip based off of die shots. But there does not appear to be anything definitive online (a la visual6502), or it was once there but has since disappeared. Or maybe I am looking in the wrong places. What is there to be found regarding this? (So I don't have to reinvent the wheel. :) Cheers MichielReceived on 2020-05-30 00:16:27
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