Just to entertain the curious ones: https://is.gd/lZ4IZn Some side-by-side comparison of the beast. :-) On 13/01/2020 21:04, groepaz_at_gmx.net wrote: > Am Montag, 13. Januar 2020, 20:55:50 CET schrieb Michiel Boland: >> Hi. Not sure if this has been mentioned already, but there is a bug in the >> VIC-II chip where it will simultaneously shift a sprite shift register and >> attempt to load it with a new value at the same time, for the duration of >> one pixel. This introduces some interesting phase-of-the-moon bugs in >> combination with multi-color mode. At least, that what I think is going on. >> >> https://youtu.be/BN8LQz7aBLg >> >> As an aside, there appears to be some work here and there of people who have >> reverse-engineered, or have tried to reverse engineer the VIC-II chip based >> off of die shots. But there does not appear to be anything definitive >> online (a la visual6502), or it was once there but has since disappeared. >> Or maybe I am looking in the wrong places. What is there to be found >> regarding this? (So I don't have to reinvent the wheel. :) > i think the most work was done by tlr and nojoopa when x64sc was implemented. > i dont think any details from die-shot reversing where posted anywhere. (i am > not aware of any such work either... except for one guy (androsid) on the > german forum64 - he seems to be working on it, but didnt post any details yet > either) > > > -- > > http://hitmen.eu http://ar.pokefinder.org > http://vice-emu.sourceforge.net http://magicdisk.untergrund.net > > I do not believe in a personal God and I have never denied this but have > expressed it clearly. > <Albert Einstein> > > > > > >Received on 2020-05-30 00:20:11
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