On Thu, Jan 07, 2021 at 06:42:07PM -0600, Uffe .. Jakobsen wrote: > Segher Boessenkool wrote > > On Thu, Jan 07, 2021 at 04:40:12PM -0600, Uffe .. Jakobsen wrote: > >> But that is quite difficult to avoid when doing vertical raster splits > >> :-D > > > > Do not change a colour while it is being displayed (in the first pixel > > in a block). It isn't *that* hard to avoid... Think of it as an extra > > twist to the puzzle ;-) > > I'm not sure what you mean by "block" - could that be char (position) - I > think - or ??? The eight pixels that are displayed during a single cpu cycle. > As one cpu clock cycle equals 8 pixels on the vertical beam position - it is > quite imposiible to time a store instruction within the 8 sub pixels that a > block/char consists of... Is something possible with X scroll and multicolour? What about sprite colours? > And when the whole point with the demo is to shift the colors to make > vertical color splits on the screen - I see no workaround... :-) Yeah I see. I didn't understand this has to be at a fixed horizontal position as well :-) > You can see screenshot examples here (no self-promotion intended) > > https://csdb.dk/release/?id=9232 > https://csdb.dk/release/?id=26184 Cool stuff! SegherReceived on 2021-01-08 20:02:14
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