Re: VIC-20 mega expansion memory map (was Re: Looking for one

From: Groepaz (groepaz_at_gmx.net)
Date: 2003-01-26 05:53:07

On Saturday 25 January 2003 03:15, Ethan Dicks wrote:
> > On Friday 24 January 2003 19:13, Marko Mäkelä wrote:
> > > Oh, like my lzh extractor for the C64, which is distributed
> > > as a patch to the CS-DOS SFX header. :-)
> >
> > why the hell would one do that anyway? i mean...whats the benefit of
> > using whacko patches for distribution?
>
> In the case of the Interactive Fiction community, there are, for
> example, many versions of Infocom Adventure games, but posting any
> of them for open and mass distribution is likely to cause wrath
> and laywers to descend upon the unwary.  To avoid problems, folks
> have been posting diffs (patches) and a merge utility so you can
> start with one version of the game and patch it to the other versions.

ehrm...sorry, but.... LOL

its probably more risky to cross the street at red light than spreading 
(whatever) pirated software from the 80s :=) (i wont even start speaking 
about the non existing risk with spreading software from 2 days ago)

you dont have to sign distribution archives with your name and adress you know 
:=)

> > (and why wouldnt you use a decent disassembler, such as IDA ?)
>
> Disassemblers are great, but it's still risky to distribute a
> simple disassembly of someone elses copyrighted code.

that wasnt the point (he mentioned how hard it was to with his own tools, and 
no disassembler)

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