From: Steve Judd (sjudd_at_ffd2.com)
Date: 2004-11-03 18:37:19
Hola Hatch, > What simple calculations would you suggest or do you think would be > the most helpful in speeding up 3D? also if I go for a chunky display, My advice is: don't worry about the calculations. The calculations are easy and relatively fast. It's the rendering that takes all the time. That is, there's nothing wrong with putting extras in, and they can help, but you're talking about 10% issues. A multiply routine may or may not help, depending on how fast it is and how much data transfer is involved. Rotation routines -- routines to update rotation matrices, routines to apply them to a vector -- could be useful. Add a projection routine to that, and you've got a very fast 3D calculator. But are you sure you want to get into that? Feature creep has a way of dooming projects. -Steve P.S. A chunky display will make your card useless for anything beyond static graphics, on a C64. Message was sent through the cbm-hackers mailing list
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