From: Steve Judd (sjudd_at_ffd2.com)
Date: 2004-11-03 18:48:41
Hola, On Wed, 3 Nov 2004, David Wood wrote: > Yeah, I was mostly aiming at a (simple) 2d-accelerated framebuffer with > adjustable raster timing. a 3D accelerator cant do too much useful stuff > without a raster scan engine throwing it up on a display. ;-) > > Ive always hated complex math, so doing the 3D part is beyond my interest. :P Actually it's not complex, it's all real. (Pause for effect...) I know you're talking about hardware, but as long as the topic is up, for what it's worth, there's this really great and non-utilized software library called lib3d which can do all the calculations and rendering for 3D programs on the C64. And even better! An obj3d library to interface lib3d in a high-level way! Now, in my experience, most C64 people prefer talking about writing stuff to actually writing stuff, but if anyone out there has wanted to write a 3D program but had trouble with the math... there ya go. -Steve Message was sent through the cbm-hackers mailing list
Archive generated by hypermail pre-2.1.8.