Re: C64 graphics card

From: Steve Judd (sjudd_at_ffd2.com)
Date: 2004-11-03 18:48:41

Hola,

On Wed, 3 Nov 2004, David Wood wrote:

> Yeah, I was mostly aiming at a (simple) 2d-accelerated framebuffer with
> adjustable raster timing.  a 3D accelerator cant do too much useful stuff
> without a raster scan engine throwing it up on a display. ;-)
> 
> Ive always hated complex math, so doing the 3D part is beyond my interest. :P

Actually it's not complex, it's all real.

(Pause for effect...)

I know you're talking about hardware, but as long as the topic is up, for
what it's worth, there's this really great and non-utilized software
library called lib3d which can do all the calculations and rendering for
3D programs on the C64.  And even better!  An obj3d library to interface
lib3d in a high-level way!

Now, in my experience, most C64 people prefer talking about writing
stuff to actually writing stuff, but if anyone out there has wanted to
write a 3D program but had trouble with the math... there ya go.

-Steve


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