On Fri, May 14, 2021 at 10:29 PM <groepaz_at_gmx.net> wrote: > > > Looking from a distance at writing BeamRacer driver for GEOS. > > > > Cool. If I understand how Bitmap Sequencer works, with alternative GEOS > > Kernal we could have faster drawing of menus and dialog boxes. > > Instead of preserving parts of screen in the back buffer > (imprint/recover) > > system could simply draw them in the back buffer only and overlay bitmap > > rectangles from there. > > You could significantly improve the rendering speed just be rewriting that > macro mess into something more optimized :) > I just saw those rectangle routines operating on a line by line basis... Horror. ytmReceived on 2021-05-14 23:01:30
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